There are multiple other modes, but none are of any weight. A scant few levels attempt to shake things up by making players destroy other generic objects like submarines (which are still referred to as generators for whatever reason), but overall it’s the sort of game that you’ve beat after beating the first level. There’s no variances, no other targets to seek out, just destroying the same generators time after time. Once all the generators are destroyed, the level is complete. A kaiju will show up about halfway through each level that must be dealt with before continuing to destroy the G-Energy Generators. The goal of each of these levels is to locate and destroy several G-Energy Generators whilst fending off G-Force (the military protecting the city) units.
That’s about all the variety that exists and each setting is blandly generated. Each level features a generic coordinated off city, military base, body of water or forest area. God of Destruction presents players with around thirty different levels that are progressed through branching paths.
While it seems like the action takes place in large open cities in screenshots and videos, in reality everything takes place in miniscule cordoned off areas. Both attacks are far and away the most effective, which will result in most battles devolving into waiting around for the gauge to refill. Breathing fire or blasting energy uses up the Breath Gauge which takes about ten seconds to refill. There’s no real combos and it’s rudimentary even by hack ‘n’ slash standards. There’s a button for normal attacks, a button for strong attacks, a button to breath fire, a button for a defensive energy blast, a way to grab (which is difficult to pull off) and a way to charge. Gameplay is incredibly basic, even by Godzilla game standards. The main mode of Godzilla is known as God of Destruction, which allows players to rampage through cities as Godzilla. Of course, that would be assuming that there’s a deep gameplay behind the story which there isn’t. While it’s not like anybody follows the franchise for its gripping story, it would have been nice to build more of a plot around the events. Now mankind must once again defend against this menacing beast - but is it man who’s the true beast? It’s clearly the flimsiest set up imaginable for explaining why there are giant monsters rampaging around and the basic plot of at least seventy Godzilla films. While that alone is devastating, the plot literally doesn’t amount to more than Godzilla first appearing sixty years ago and laying waste to a city before going into seclusion and appearing again. So let’s get this out of the way first much like the 2014 film, Godzilla sadly does not include Bryan Cranston. Yeah, this is going to end about as well as Tokyo after a thorough Godzilla stomping. Instead of going back to the drawing board for the current-gen debut of the king, they’re drawing off the putrid Godzilla Generations for some reason. Yet since Godzilla first debuted in game format in 1983 on Commodore 64, only one halfway decent game has come along - Godzilla: Destroy All Monsters Melee - and it has aged quickly and poorly. This is a franchise centered around a gigantic lizard monster destroying towns and fighting other gigantic monsters it’s the epitome of what a video game should be. It’s not for lack of trying - there’s been nearly fifty games that include the officially licensed Toho beast.
Why can’t Godzilla get a good game? The giant lizard has been around for over fifty years and throughout the entire existence of video games, yet not a single worthy game has been released.